Briefing & Asset Review
Aligning creative goals, references, source assets, software constraints, delivery specs and production schedule before launch.
Creative goals, references, source assets, delivery specs and schedule.
3D Cinematic & CGI Artist // Unreal & Houdini FX
Cinematic 3D production for trailers, game ads, product CGI and FX.
Selected Work
Cinematics, game marketing, lookdev and Houdini FX — pick a category below.
Need a trailer shot, ad creative, Unreal scene, Houdini FX pass or product render? Send the brief, available assets, references and delivery formats.
Direct 3D production from brief to final delivery.
I stay hands-on across scene assembly, cinematic lighting, camera direction, Unreal Sequencer, Houdini FX, compositing and final delivery.
Hands-on lookdev, lighting, camera, timing and delivery decisions.
Unreal scene work, Sequencer, Blueprint-driven setups and Houdini FX.
Final renders, compositing, edits and optimized delivery files.
ARTIST PROFILE // DIRECT PRODUCTION
I stay hands-on from brief to final master: scene assembly, lookdev, cinematic lighting, camera direction, Unreal Sequencer, Houdini FX, compositing, and delivery. For larger scopes, I can scale with trusted collaborators while keeping one creative and technical lead.
PRODUCTION WORKFLOW // PIPELINE
A structured production workflow for cinematic shots, game marketing creatives, Unreal scenes, Houdini FX and product CGI.
4 clear stages from brief to final delivery.
From brief and source assets to blocking, lookdev, rendering and final delivery — each stage is scoped for clear review milestones and predictable production output.
Aligning creative goals, references, source assets, software constraints, delivery specs and production schedule before launch.
Creative goals, references, source assets, delivery specs and schedule.
Blocking shots, pacing, composition, camera movement, gameplay beats, UI placement and animatic timing.
Shot pacing, composition, camera movement, gameplay beats and animatic timing.
Lighting, materials, Unreal Sequencer, Blueprint setups, Houdini FX and scene assembly inside one production pipeline.
Lighting, materials, Unreal Sequencer, Blueprint logic, Houdini FX and scene assembly.
High-resolution rendering, compositing, color, audio, format exports and final delivery for campaign, trailer or social use.
Rendering, compositing, color, audio, format exports and final delivery.
STARTING SCOPES // INDICATIVE PRICING
Simple starting points for different types of 3D production.
Gameplay hooks, story ads, puzzle scenes, upgrade sequences and paid social creatives for mobile games.
Unreal Engine cinematic shots, trailer-style sequences, camera work, lighting, scene setup and final delivery.
Product renders, material lookdev, studio lighting, camera setup, render polish and final visual delivery.
Procedural FX, fluids, particles, product simulations, destruction-style setups and composited final shots.
Small paid test available from $300 for limited-scope direction checks.
Starting prices assume limited scope and usable source assets. Final quote depends on complexity, assets, formats, timeline and revision needs.
PROJECT ESTIMATE BUILDER
Build a rough estimate before sending a brief.
Game Marketing Creatives — short-form ad scenes, gameplay hooks, story ads and paid social creatives.
Game Marketing Creatives — short-form ad scenes, gameplay hooks, story ads and paid social creatives.
Standard — normal production with lighting, camera and final polish.
Assets ready — usable models, textures, animations or references are already prepared.
Single video — one main shot, video or creative.
Standard — normal production timeline.
Rough estimate only. Final quote depends on assets, references, formats, timeline, revisions and production complexity.
Source files and extended revision rounds are quoted separately.
ENGAGE // DISCUSS PROJECT
Send a brief, references, timeline and delivery format. I'll reply with a production plan.
Outline your production requirements: whether a cinematic trailer shot, high-retention game ad creative, complex Unreal scene setup, procedural Houdini FX simulation, or photorealistic product showcase.
Provide your creative brief, references, source assets, targeted timeline, and required delivery formats, and I will formulate a production plan.
Direct 3D Production: Clean execution without agency overhead. You work directly with me, securing transparent communication, hands-on quality control, and rigorous timeline staging.