Game Trailers & Cinematic Promos
Immersive cinematic trailer shots, cinematic teaser sequences, launch promos, and real-time Unreal Engine clips engineered for sweeping camera direction, volumetric lighting, and dramatic atmosphere.
3D Cinematic & CGI Artist // Unreal Engine & Houdini FX
I create realtime 3D marketing visuals for games, trailers, product shots and mobile game creatives.
PROVEN SHOTS // SELECTED CASES
3D Cinematic & Technical Art for final visual work: scene assembly, lighting, camera direction, Unreal Engine Sequencer, Blueprint-driven setups, Houdini FX, rendering, compositing and delivery files.
Public work is curated for quick review. Additional studio, agency, freelance and NDA-sensitive examples can be discussed privately when usage is cleared.
Need a trailer shot, ad creative, Unreal scene, Houdini FX pass or product render? Send the brief, available assets, references and delivery formats.
Available I handle every project directly, from scene assembly, cinematic lighting and camera direction to Unreal Engine Sequencer and Houdini FX simulations. For larger productions, I bring in a vetted network of senior artists under a single, razor-sharp creative direction.
DIRECT 3D PRODUCTION // PROFILE
I execute every project directly, from scene setup, lookdev and cinematic lighting through to rendering, compositing and final master delivery. For larger productions, I scale with a network of trusted collaborators under a single creative and technical lead.
Final Visual Production: Focus areas include advanced scene assembly, cinematic lighting, dramatic camera direction, Unreal Engine Sequencer animation, procedural Blueprint-driven systems, complex Houdini FX, and master-level rendering and compositing. I turn raw briefs, gameplay mechanics and references into premium, AAA-grade marketing visuals.
PRODUCTION SCOPE // WHAT CAN BE PRODUCED
Direct production services for AAA & indie game studios, creative agencies, publishers, and product teams: transparent scoping, elite hands-on execution, review-ready milestone deliveries, and flawless final assets.
Immersive cinematic trailer shots, cinematic teaser sequences, launch promos, and real-time Unreal Engine clips engineered for sweeping camera direction, volumetric lighting, and dramatic atmosphere.
Expert Unreal scene assembly, Sequencer setup, custom Blueprint-driven systems, reusable scene logic, interactive lookdev prototypes, and comprehensive technical production support.
High-converting 3D game ads optimized for paid social, app campaigns, and short-form A/B testing. I deliver high-fidelity gameplay-style hooks across 9:16, 1:1, and 16:9 aspect ratios tailored from your briefs.
Advanced Houdini fluid/particle simulations, high-end product CGI, procedural material lookdev, and cinematic environmental FX (rain, dust, sand, splash fluids) with professional ACEScg compositing.
PRODUCTION WORKFLOW // PIPELINE
A battle-tested 3D production pipeline engineered for high-end cinematic trailers, game marketing creatives, procedural Houdini FX, and photorealistic product CGI.
Whether starting from a comprehensive design brief, raw gameplay capture, a storyboard, or a conceptual sketch, my pipeline is structured to establish clear scopes immediately, maintain transparent review milestones, and deliver flawless final master assets.
Aligning on core creative goals, style references, asset audits, software environments, multi-format delivery specs, audio direction, and production scheduling before launch.
Choreographing camera movement, scene pacing, composition, gameplay narrative beats, animated UI placement, and editorial rhythm through rigorous blocking stages and rapid-turnaround animatics.
Crafting cinematic volumetric lighting, advanced materials, Sequencer arrangements, procedural Blueprint systems, high-fidelity Houdini simulations, and final scene assembly within a unified ACEScg color pipeline.
Executing high-resolution rendering, multi-pass compositing, precise color grading, animated UI integrations, audio mixing, and exporting optimized files for all target marketing formats and social channels.
STARTING SCOPES // INDICATIVE PRICING
Soft starting points, not a fixed price list. Final scope depends on source assets, formats, timeline, usage rights and complexity.
A single focused creative or shot to validate direction before committing to a larger batch.
A small set of variants or a short production sprint for paid social, store pages or campaign testing.
A trailer-grade cinematic shot or Houdini / Unreal sequence with lighting, camera direction and final delivery.
These are indicative entry points. Send a brief with your assets, formats and timeline and I will scope it precisely.
ENGAGE // DISCUSS PROJECT
Outline your production requirements: whether a cinematic trailer shot, high-retention game ad creative, complex Unreal scene setup, procedural Houdini FX simulation, or photorealistic product showcase.
Provide your creative brief, references, source assets, targeted timeline, and required delivery formats, and I will formulate a production plan.
Direct 3D Production: Clean execution without agency overhead. You work directly with me, securing transparent communication, hands-on quality control, and rigorous timeline staging.